RXIUN
RXIUN
3D Generalist / Lookdev & Lighting Artist
New York, United States

Summary

A dedicated 3D artist based in New York with a passion for 3D animation and game art. She focuses on modeling, look development, and lighting, striving to bring imaginative ideas to life. As a director, she has had the honor of creating animated shorts that have received recognition and awards.

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Skills

3D Modeling3D EnvironmentLightingTexturingCharacter ModelingGame DevelopmentCharacter DesignIllustrationUV MappingDigital SculptingCompositingPBR TexturingTexture BakingConcept Design

Software proficiency

Ornatrix
Ornatrix
Maya
Maya
ZBrush
ZBrush
VRED
VRED
Redshift
Redshift
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Arnold
Arnold
UVLayout
UVLayout
Photoshop
Photoshop
Premiere
Premiere
Illustrator
Illustrator
After Effects
After Effects
Mari
Mari
Nuke
Nuke
PaintTool SAI
PaintTool SAI
Procreate
Procreate

Reel

Experience

  • 3D Artist at Buck
    New York, US
    April 2022 - Present

    • Work with the CG team to create high-quality visuals and support designers on style frames and pitches. Collaborate with the tech team on real-time assets, workflow improvements, and technical troubleshooting. Handle key CG tasks, including modeling, texturing, lighting, compositing, and game development. Mentor intern, create workflow documentation, and develop tutorial resources improve team efficiency.

    • Worked on projects including Apple, Airbnb, Github, Amazon, Beats, BAYC Goblins trailer, Let’s revolution!, Murakami x Meta, Microsoft, Asgard's Wrath II, Riot, Netflex, etc.

  • Game Artist at Nex
    San Jose
    February 2022 - March 2022

    • Created and implemented artwork in Unity, focusing on animation, effects, and usability. Collaborated with designers to develop game concepts suited for mobile and web platforms for Party Fowl, and pototype for a NDA project.

  • 3D Artist at Creative Studio 502
    New York, United States of America
    September 2021 - November 2021

    • I created 3D models and materials that met the needs of multiple clients, ensuring they were placed in the appropriate scene environment and lighting. I collaborated with clients to gather their expectations and vision, delivering original documents and successfully resolving technical issues. My problem-solving skills and ability to meet client needs have resulted in the successful delivery of projects.

  • CG Generalist at Sony Pictures Television Kids / Silvergate Media Inc.
    New York
    September 2019 - February 2020

    • My responsibilities include assessing and resolving technical issues that arise during the process of creating Style Guide images. I also perform evaluations of Maya files provided by external production studios for usability, pose, light, and render assets out of Maya to create images for branding and packaging. With my technical expertise, I am able to ensure high-quality image outputs that accurately represent the brand's identity, while paying close attention to detail.