A dedicated 3D artist based in New York with a passion for 3D animation and game art. She focuses on modeling, look development, and lighting, striving to bring imaginative ideas to life. As a director, she has had the honor of creating animated shorts that have received recognition and awards.
• Work with the CG team to create high-quality visuals and support designers on style frames and pitches. Collaborate with the tech team on real-time assets, workflow improvements, and technical troubleshooting. Handle key CG tasks, including modeling, texturing, lighting, compositing, and game development. Mentor intern, create workflow documentation, and develop tutorial resources improve team efficiency.
• Worked on projects including Apple, Airbnb, Github, Amazon, Beats, BAYC Goblins trailer, Let’s revolution!, Murakami x Meta, Microsoft, Asgard's Wrath II, Riot, Netflex, etc.
• Created and implemented artwork in Unity, focusing on animation, effects, and usability. Collaborated with designers to develop game concepts suited for mobile and web platforms for Party Fowl, and pototype for a NDA project.
• I created 3D models and materials that met the needs of multiple clients, ensuring they were placed in the appropriate scene environment and lighting. I collaborated with clients to gather their expectations and vision, delivering original documents and successfully resolving technical issues. My problem-solving skills and ability to meet client needs have resulted in the successful delivery of projects.
• My responsibilities include assessing and resolving technical issues that arise during the process of creating Style Guide images. I also perform evaluations of Maya files provided by external production studios for usability, pose, light, and render assets out of Maya to create images for branding and packaging. With my technical expertise, I am able to ensure high-quality image outputs that accurately represent the brand's identity, while paying close attention to detail.